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Dishonored Bust - Final Touches

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Dishonored Bust - Final Touches I made some finishing touches to my Dishonored style bust before I went on to rendering.    Firstly I added some extra details to the outfit, giving it some buttons and straps etc as I felt it looked too empty before.   Secondly, I added the eyebrows to the face, just by sculpting directly onto his head. I also modeled in the pupil and iris to the eyes as this helped give the character a stern gaze. Here is the final sculpt rendered in ZBrush.

Dishonored Bust - Creating the Outfit

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Dishonored Bust - Creating the Outfit From the busts I researched, all the clothing was really chunky and basic. I felt this clean, crisp clothing style really fit well with a clay render and was the look that I wanted to go for. Dave Whitaker                           James W Cain Adam Fisher The above images are from 3 different artists, each with their own interpretation of a Dishonored bust. I used images such as these and also in-game screenshots of clothing to base my sculpt off of. I experimented with a couple of ideas for the outfit and decided to keep it really simple and basic. After playing around with some rough concepts I came up with the combination shown below. I liked the high collars as they complemented the slender face of my character.

Dishonored Bust - Refining the Hair

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Dishonored Bust - Refining the Hair The hairstyle is important as it can totally change the look of the overall character. I made sure to not change the base shape drastically and frequently used reference of the hair I was going for.  The style I was going for was a mixture of these two images. I wanted to keep the original concept of Chris Pratt in the hairstyle but stylise. The two screenshots below are early stages of the haircut. I noticed that the strands were too uniform and didn't stray off enough. I added more variation in direction and sharpened the edges more for the final hair which gave me the outcome shown below.

Dishonored Bust - Sharpening the Features

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Dishonored Bust - Sharpening the Features Below is a comparison of the face before and after I chiseled the features. I added more forehead creases to make the character look tougher and angrier. I also thinned down the hair at the sides to make his head thinner as it looked too chunky before. The next stage will be to go in and refine the hair and sculpt in the hair clumps.

Cyborg Alien Bust - Final Textures

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Cyborg Alien Bust - Final Textures Above are the final rendered shots of my cyborg alien bust rendered in Marmoset Toolbag.

Dishonored Bust - Refining the Style

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Dishonored Bust - Refining the Style After I had blocked out the main landmarks of the head I moved onto changing the proportions and exaggerating the facial  features  more to get closer to the Dishonored look. I also made a start on the hair as this really changes the look of a character would need to look right to fit in with the bust.                                                                                                                         

Dishonored Bust - More Sculpting

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Dishonored Bust - More Sculpting As I continued sculpting, I constantly used my chosen reference to get the main features of the face in.  I decided to start the sculpt fairly realistic, and then change the proportions and stylise it more to fit dishonored later on when I had the base anatomy blocked in.