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Showing posts from March, 2018

Cyborg Alien Retopology

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Cyborg Alien Retopology After the high poly sculpt was finished, I created a decimated version to export into 3DS Max ready for retopologising. I like to start off retolopy in big chunks, getting the main form of the mesh first, and then go in and refine the geometry for the smaller details. All in all, the low poly mesh came to 72,311 Tris.

Final High Poly Sculpt

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Final High Poly Sculpt After finalising the cyborg alien creature bust, I created a better light setup and rendered some images and a turnaround.

Changing The Shoulder Guard

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Changing The Shoulder Guard After stepping back and analising the mesh one last time before moving on, I decided that I didn't like the right shoulder guard as I felt it didn't fit well with the design. I went back to my armour concepts from Photoshop and used it for inspiration to create a new guard piece. The main inspiration was this concept: I liked the look of the dual piece, almost yin yang design which I liked the roundness of. Below are some shots of the final sculpted armour piece.

Adding Micro Details

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Adding Micro Details The last stage of my high poly sculpt consists of sculpting in the micro details such as skin pores/wrinkles and scratches etc. I added all of these features using various alphas in ZBrush as they are quick to use and offer lots of control.