ZRemeshing and Polypainting
ZRemeshing and Polypainting As the mesh so far had been made completely using Dynamesh in ZBrush, I thought it was time to start combining the separate subtools of the creature into one. Since the design of the face isn't going to change drastically from now on, I chose to ZRemesh it so that it had lower geometry and I could step up the subdivisions as and when I needed to. As the mesh wasn't going to keep the detail of the Dynameshed model, I had to project the details over once the mesh was ZRemeshed. Above is the ZRemeshed version of my mesh at it's lowest subdivision level. Polypainting In order to add visual interest whilst continuing sculpting, and to help get an idea of materials and colours in advance, I decided to do a quick Polypaint over the model in ZBrush. This also helps when creating pieces to fit in with the design as it allows to quickly experiment with ideas.For example, I'm not sure whether the ...