Dishonored Bust - Sharpening the Features Below is a comparison of the face before and after I chiseled the features. I added more forehead creases to make the character look tougher and angrier. I also thinned down the hair at the sides to make his head thinner as it looked too chunky before. The next stage will be to go in and refine the hair and sculpt in the hair clumps.
Cyborg Alien - UVs After finishing the unwrapping, I packed the UVs for each texture set. Below are the packed UV maps alongside the corresponding texture sets they're assigned to on the model. For the eyeball, I just unwrapped one and then mirrored so that they shared the save UVs to save on texel space.
Dishonored Bust - More Sculpting As I continued sculpting, I constantly used my chosen reference to get the main features of the face in. I decided to start the sculpt fairly realistic, and then change the proportions and stylise it more to fit dishonored later on when I had the base anatomy blocked in.
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