Experimenting With Armour
Hard Surface Armour Test
Due to some Yoshimitsu designs having armour and helmet pieces, I decided to experiment with adding interesting armour shapes for the head and practise some hard surface modelling in ZBrush.
As I am still in the concept stage for my character, I just added geometry onto my existing sculpts in rough chunks, mainly using the extract feature in ZBrush from masked areas, and then cut sharp edges using clip brushes and smoothing it down with a mixture of the hPolish and Trim Dynamic brushes. A combination of these gave quite a decent hard look straight away, without the need of using any retopology or box modelling techniques, which saves me a lot of time throughout concepting.


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