Unwrapping

Unwrapping



When it came to unwrapping the alien bust, I decided to split the textures up into 4 UV sets. I first unwrapped the whole model and then created a texture set for the head, the body, the armour and the eyes.

In order for these texture sets to be recognised in Substance Painter, I had to give each texture set it's own material so that Painter would know it had a separate UV.



Above is the UV checker pattern used to check the UVs weren't stretched and to help maintain even texel density across the mesh.


Below is the retopologised mesh with the four texture sets split up by material.



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