Cyborg Alien Retopology
Cyborg Alien Retopology
After the high poly sculpt was finished, I created a decimated version to export into 3DS Max ready for retopologising. I like to start off retolopy in big chunks, getting the main form of the mesh first, and then go in and refine the geometry for the smaller details.
All in all, the low poly mesh came to 72,311 Tris.



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