Cyborg Alien Retopology

Cyborg Alien Retopology



After the high poly sculpt was finished, I created a decimated version to export into 3DS Max ready for retopologising. I like to start off retolopy in big chunks, getting the main form of the mesh first, and then go in and refine the geometry for the smaller details.

All in all, the low poly mesh came to 72,311 Tris.






















Comments

Popular posts from this blog

Unwrapping

More Concepts

Refining Creature Concept And Anatomy